Course Identification
Program:                                Games Programs
School:                                    Creative Media
Course Code:                        COMM22301
Course title:                           Media Cultures 1

Week#/Date

Lecture Content

#1

 

Introduction to the course.
Outline of the course's aims, objectives, assessment requirements and breakdown of weekly concepts.

What is media culture and does it matter? (PPT)

URL: Memory Palace
URL: Museum of Dust
URL: World Tales
URL: Strange Attractors

Exercise:
Post 1 example of a 'dead medium' to this forum -- include a brief description including country (of origin), dates, how and what it was -- and a pic if possible. All sources must be correctly cited (incl. url and other relevant information for websites; author, title, dates of publication and publisher for books).

Read http://www.deadmedia.org/modest-proposal.html The DEAD MEDIA Project; A Modest Proposal and a Public Appeal by Bruce Sterling

#2

SCREENING: Homeless Sock Puppet
http://www.killfrog.com/joomla_folder/index.php?option=com_content&task=blogsection&id=16&Itemid=51
ISSEY MIYAKE BRAND WEB SITE
http://www.isseymiyake.com/isseymiyake.html
Everyone Else Has Had More Sex Than Me
http://www.albinoblacksheep.com/flash/bunny.php
Humans!
http://www.youtube.com/watch?v=PlY-TNsbcMI
Animator vs Animation
http://video.google.com/videoplay?docid=4077451204789440566
About Face
http://www.youtube.com/watch?v=P-NbblR9Xk0&eurl=http%3A%2F%2Fwww.neatorama.com%2F
Annihilation ~ flipbook
http://www.youtube.com/watch?v=frTsHwJXxLU
Ninjai: The Little Ninja
http://www.ninjai.com/

Read The Decline of Meaning and the Rise of Information in 'Holding onto Reality' Albert Borgmann

LECTURE: Persuasive Technologies: Orality, Language Technologies and Rhetoric

EXERCISE
Find 3 examples of rhetorical figures in your environment and post them to http://dagrmit.ning.com -- explain what kind of rhetorical figure it exemplifies (eg metaphor, chiasmus, metonymy).

Online version of Aristotle's Rhetoric based on the 1954 translation of classicist W. Rhys Roberts.
http://www.public.iastate.edu/~honeyl/Rhetoric/
Wikipedia
http://en.wikipedia.org/wiki/Rhetoric
A Glossary of Rhetorical Terms with Examples (print out)
http://www.uky.edu/AS/Classics/rhetoric.html#12

#3

SCREENING: crisis of representation
YouTube - Martin Luther King, Jr.: I Have a Dream
YouTube - Prime Minister John Howard, climate change announcement
Sleepy John Howard
YouTube - "I Got a Crush...On Obama" By Obama Girl
Ideas Worth Spreading: Hans Rosling from TED 2006 - Google Video
YouTube - An open message to America from Iraqi citizen
Animation: greenpeace Save the Whales
Gorilla Political Marketing

LECTURE:Theories of meaning: Structuralism and Semiotics
Reality Desktop >
Web 2.0 - thefirstpost.co.uk >

EXERCISE: Reverse engineer an image

Find a complex print image or advertisement and analyse it as to its meaning(s) and the means it uses to produce them - this includes identifying the use of allegory, allusion, rhetoric (eg metaphor) etc. Colour palette, composition and relation between text and image all provide information - include them in your analysis of how the image produces its meaning(s).

Include the image in your post to dagrmit.ning.com

#4

SCREENING:
Tranformers Bang On!
All Your Base Are Belong To Us - Halo Music Video
Dance, Voldo, Dance
Terrible Secret
Hand Drawn Mega Man Boss Battle
Scary Nintendo ad
robots love their mummys too
PistolWimp - Stop-Motion Human Space Invaders
Heck No! (I'll Never Listen To Techno)

LECTURE: Visual narratives, medieval virtual reality and symbolism.
Control Arms - Street War
"Powers of Ten" by Charles & Ray Eames http://www.youtube.com/watch?v=s1jd8AgjP9k
powers of 10 (thesimpsons) http://www.youtube.com/watch?v=yCfDRvDWid0

EXERCISE: Picture Story

Construct a story without using any words. It must have a minimum of 5 frames (although it can have as many more as you want) - these can be arranged sequentially like the frames of a film, or in a one page layout like a comic or graphic novel. You can use your own graphics or photographs, or source photographs on a content-sharing site such as flickr (please don't use other people's drawing without VERY good reason).

Do Not use any text! Your work will be disqualified if you do. No descriptive title either.

Please post your visual narrative to the Ning forum topic

RESOURCE:
Chris Mullen's The Visual telling of Stories http://www.fulltable.com/VTS/a/am.htm

#5
10.am
2pm

Gallery Visit: NGV Australia. Meeet at the Info desk, Ian Potter Gallery, NGV Australia, Federation Square (opposite Flinders Street Station) at either 10am or 2pm.

Exercise #5: Different pictures, different meaning?
Using the same basic narrative or story idea as exercise 4, produce another visual narrative but use a completely different style, or imagine it from a completely different angle or through the eyes of different character. Same rules as above.

Post to http://dagrmit.ning.com

#6

SCREENING:
Chris Marker: la Jetée (Engl.) 1/3

The Lumiere Brothers' - First films (1895) 8min
Le Diable Noir by Georges Melies (1905) 4min

LECTURE: Moving technologies: from the Magic Lantern to Russian Montage.

EXERCISE #6: Making pictures move
Research and summerise the information about one pre-1920 technology, person or concept who made an important contribution to the development ofcinema. Your summary should be about 500 words, include an image if appropriate and links to the sites you found the contributing information. Remember to proofread and spell check. POst to the forum topic on dagrmit.ning.com

#7

Video killed the family guy
http://www.youtube.com/watch?v=YDYotxkxvgk&mode=related&search=
The Broad Band - Internet Killed The Video Star
http://www.youtube.com/watch?v=BiB0VgOKojg
MashUp / David Brent's Microsoft training video Archives  
http://blogs.smh.com.au/mashup/archives//005589.html
Lonelygirl 15
http://www.youtube.com/profile?user=lonelygirl15
Hope is Emo
http://hopeisemo.com/
Ask a Ninja
http://askaninja.com/
Nobody's Watching
http://www.youtube.com/watch?v=uEYCN3hVTYI

Gallery visit: Experimenta's Playground.

#8

LECTURE: Reading the moving picture -- identity formation, visual desire and reading against the grain. \

genre benders
THE ORIGINAL Scary 'Mary Poppins' Recut Trailer
The 30-Second Bunnies Theatre Library
Something Blue
SHINING Trailer
Jimmy trailer

EXERCISE #7
Select a trailer. Make a storyboard for it by screen-capturing each shot and laying them out as per a conventional storyboard. You can do this using Word, Powerpoint or whatever… Give the title and genre, its date of release and a url to the original.

Note what kind of shot each is, its duration, type of sound, special or spot sound fx and what kind of sequence it might be a part of. For an example of what I mean, see below.

Post the first 2 pages of the storyboard as a .png or.pdf file to the forum topic on ning. Email me the complete document as a .pdf shiralee.saul@rmit.edu.au

#9

LECTURE:The rise and rise of Modernism

EXERCISE #8
Find one image by a 19th or 20th century modernist artist that has a strong relationship to your own work (it might be inspirational, reference, palette etc.)

Post to http://dagrmit.ning.com:
The image and how it relates to your work. Include its originating url, its title, year and medium of production, artist and what particular ‘ism’ it is usually attributed to (eg German Expresionism, Fauvism, Blaue Reiter).

Deadline #1 Major Assignment: Storyboard and script

#10

How a Silver Dancer, missile trajectories and a squashed moth created Communications Theory (not to mention cybernetics and AI)

Let a thousand vacuum flowers bloom: The development of electronic and multimedia art.

Reading
POF: Multimedia Innovators from Understanding Hypermedia, Cotton and Oliver
PDF : Media Timeline from Understanding Hypermedia, Cotton and Oliver
Bolter, Jay and Richard Grusin (1999), Extract Remediation: Understanding New Media , Cambridge, MA, MIT Press, pp.65-9

#11

Ludology: A history of play and games

#12

Presentations: Major assignment

Deadline #2 Major Assignment: Communications Videos

#13

Game Art : Art is DOOMed: The spawning of game art

 

Course Description:

This course will enable students to develop an understanding of the theory and practice of time-based, interactive and digital arts and media. It will assist students to understand the continuous cultural, institutional and aesthetic transformations caused by communication innovations.

The course will explore the interrelation of art and technology by exploring the evolution of communications' technologies and concepts, with an emphasis on the development of digital media. Historical, cultural and theoretical perspectives of media will be extensively explored. The course will examine how the language of new media relies on cultural forms and conventions from prior media such as fine art, graphic design, industrial design, architecture and cinema .

As a means of applying these theoretical and historical perspectives, this course will also explore the theory and practice of writing and conceptual development techniques to suit a range of media. There will be a strong emphasis on the development of analytical and presentation skills, with course work including individual and group research and production.

Throughout the course, students will build a solid foundation of ideas, methods and techniques as well as professional formats for presentation, which will have a deep and broad impact on the way they approach, work on and develop future multimedia projects.

Learning Objectives

The learning approach in this course will be student-centred and project-based. Students will be expected to utilise the processes of lateral, analytical and critical thinking, both at an individual and group level through class exercises, critiques, reviews and discussions.

The exploration of existing models, theories and paradigms will be essential, allowing students to develop their knowledge base of creative strategies. Students will further enhance their knowledge through practi   cal application, providing both creative and conceptual solutions to multimedia problems.

Analysis and evaluate a variety of media relevant to the program as a whole.

•  Understanding how media operate in shaping and disseminating information, meaning and experience.

•  Understanding of the relationship and influences between art and technology.

•  Understanding of major economic, aesthetic, technological, cultural and theoretical developments in world media.

Develop and explore linear & non-linear spaces through spatial and aural mediums:

•  Develop original content through heightened conceptual and idea generation processes suitable for multimedia productions.

Investigative problem identification and innovative creative solutions:

•  Develop forms of narrative storytelling within interactive, animation and video works.

Ongoing analysis development and application of conceptual processes:

•  Develop a language for discussing media, art and technology.

•  Develop creative conceptual responses to a brief.

•  Identify and evaluate a range of presentation and essay themes.

•  Practice independent research.

Record, document & present concepts, process & outcomes

•  Meet deadlines and develop skills for the professional presentation of material.

•  Develop skills to effectively give and receive constructive criticism within a group situation.

•  Conduct effective seminar presentations.

•  Develop a writing routine by maintaining a writing journal.

Awareness of contemporary methodology and developments:

  • Compare knowledge of contemporary media to older media forms.
  • Initiate, identify, define, evaluate & apply research methodologies:
  • Actively identify, record & incorporate visual and conceptual influences.

Overview of Assessment

Assessment is based on progressive assessment briefs, and class exercises. In completing the assessment briefs, the student must demonstrate the knowledge acquired through the planned learning experience.

Assessment will progress through each development stage and students will receive written feedback and participation in group critiques (formal and informal).

ASSIGNMENTS:

Assessment Tasks  12x Class exercises.

Class exercises will follow from weekly class content and are to be submitted on the 'digital + art + games' network site (unless otherwise specified). http://dagrmit.ning.com/

Please note that these exercises will generally be set on a weekly basis and are to be completed before class the following week.

Each exercise is worth 5% of the total mark (60% in total).

Work submitted late will not be assessed.

Marks will be deducted for spelling mistakes, poor proofreading and lack of correct citations.

If someone else has already posted the example you were going to use, you will have to find another (first in, best dressed!) or you will receive only 1%(out of 5%) mark for the exercise.

1x Major Assignment

A collaborative assignment to be completed in small groups (max. 4 members). Groups will research a dead, current or potential communications technology or concept. They will produce

•  Either a trailer-style video introducing it to the world or a short video documentary/overview of the topic. You can use original footage or mash-up found footage, stills and text.
Due week 12.

•  A brief synopsis, script and storyboard for the video. Due Week 8.

Completed videos will be uploaded to YouTube and 'digital + art + games' network site http://dagrmit.ning.com/

This assignment is worth 30% of the total mark.

Class participation and writing journal

All students are expected to participate in class discussions and activities. This is worth 10% of your total marks.

In addition you are expected to keep a writing journal or visual diary in which you record class notes; extracts from reading; things that have caught your attention (eg web-grabs, magazine articles, notes re films or television programs, etc); etc. Your writing journal/visual diary will not be marked.

Assessment

Assessment will be based on the student's knowledge and understanding of the topics as per the course outline. Students should keep a copy of all work submitted for assessment. Loss or corruption of data (student's electronic based work) is not a valid reason for late or non-submission of work. Assignments that do not conform to the required format will be returned to the student for resubmission. Assignments must be received by the due date otherwise the student will incur a grade penalty. Any resources used in the student's work must be cited properly. Submitting substantially similar work to meet requirements of any other subject is not permitted without the written permission of the lecturer.

Assessment Criteria

All assessment tasks will be provided in writing via briefs and verbal reinforcement. Criteria include:

•  Participation in individual and group activities

•  Originality of ideas

•  Ability to present ideas and respond to critical analysis

•  Research skills

•  Effective communication (verbal and written)

•  Completing the assessment tasks on time

•  Presentation standards (including spellcheck, grammar, proofread).

RESOURCES
'digital + art + games' network site   http://dagrmit.ning.com/
Media Cultures links http://del.icio.us/shiralee
Digital Art + Games Seminar program

BACKGROUND: Jared Tarbell www.levitated.net/

Lecturer: shiraleesaul[at]westnet[dot]com[dot]au