Course Identification
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Week#/Date |
Lecture Content |
#1
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Introduction to the course. What is media culture and does it matter? (PPT) URL: Memory Palace Exercise: Read http://www.deadmedia.org/modest-proposal.html The DEAD MEDIA Project; A Modest Proposal and a Public Appeal by Bruce Sterling |
#2 |
SCREENING: Homeless Sock Puppet Read The Decline of Meaning and the Rise of Information in 'Holding onto Reality' Albert Borgmann LECTURE: Persuasive Technologies: Orality, Language Technologies and Rhetoric EXERCISE Online version of Aristotle's Rhetoric based on the 1954 translation of classicist W. Rhys Roberts. |
#3 |
SCREENING: crisis of representation LECTURE:Theories of meaning: Structuralism and Semiotics EXERCISE: Reverse engineer an image Find a complex print image or advertisement and analyse it as to its meaning(s) and the means it uses to produce them - this includes identifying the use of allegory, allusion, rhetoric (eg metaphor) etc. Colour palette, composition and relation between text and image all provide information - include them in your analysis of how the image produces its meaning(s). Include the image in your post to dagrmit.ning.com |
#4 |
SCREENING: EXERCISE: Picture Story Construct a story without using any words. It must have a minimum of 5 frames (although it can have as many more as you want) - these can be arranged sequentially like the frames of a film, or in a one page layout like a comic or graphic novel. You can use your own graphics or photographs, or source photographs on a content-sharing site such as flickr (please don't use other people's drawing without VERY good reason). Do Not use any text! Your work will be disqualified if you do. No descriptive title either. Please post your visual narrative to the Ning forum topic RESOURCE: |
#5 |
Gallery Visit: NGV Australia. Meeet at the Info desk, Ian Potter Gallery, NGV Australia, Federation Square (opposite Flinders Street Station) at either 10am or 2pm. Exercise #5: Different pictures, different meaning? Post to http://dagrmit.ning.com |
#6 |
SCREENING: The Lumiere Brothers' - First films (1895) 8min LECTURE: Moving technologies: from the Magic Lantern to Russian Montage. EXERCISE #6: Making pictures move |
#7 |
Video killed the family guy Gallery visit: Experimenta's Playground. |
#8 |
LECTURE: Reading the moving picture -- identity formation, visual desire and reading against the grain. \ genre benders EXERCISE #7 Note what kind of shot each is, its duration, type of sound, special or spot sound fx and what kind of sequence it might be a part of. For an example of what I mean, see below. Post the first 2 pages of the storyboard as a .png or.pdf file to the forum topic on ning. Email me the complete document as a .pdf shiralee.saul@rmit.edu.au |
#9 |
LECTURE:The rise and rise of Modernism EXERCISE #8 Post to http://dagrmit.ning.com: |
#10 |
How a Silver Dancer, missile trajectories and a squashed moth created Communications Theory (not to mention cybernetics and AI) Let a thousand vacuum flowers bloom: The development of electronic and multimedia art. Reading |
#11 |
Ludology: A history of play and games |
#12 |
Presentations: Major assignment |
#13 |
Game Art : Art is DOOMed: The spawning of game art |
This course will enable students to develop an understanding of the theory and practice of time-based, interactive and digital arts and media. It will assist students to understand the continuous cultural, institutional and aesthetic transformations caused by communication innovations.
The course will explore the interrelation of art and technology by exploring the evolution of communications' technologies and concepts, with an emphasis on the development of digital media. Historical, cultural and theoretical perspectives of media will be extensively explored. The course will examine how the language of new media relies on cultural forms and conventions from prior media such as fine art, graphic design, industrial design, architecture and cinema .
As a means of applying these theoretical and historical perspectives, this course will also explore the theory and practice of writing and conceptual development techniques to suit a range of media. There will be a strong emphasis on the development of analytical and presentation skills, with course work including individual and group research and production.
Throughout the course, students will build a solid foundation of ideas, methods and techniques as well as professional formats for presentation, which will have a deep and broad impact on the way they approach, work on and develop future multimedia projects. The learning approach in this course will be student-centred and project-based. Students will be expected to utilise the processes of lateral, analytical and critical thinking, both at an individual and group level through class exercises, critiques, reviews and discussions.
The exploration of existing models, theories and paradigms will be essential, allowing students to develop their knowledge base of creative strategies. Students will further enhance their knowledge through practi cal application, providing both creative and conceptual solutions to multimedia problems.
Analysis and evaluate a variety of media relevant to the program as a whole.
Understanding how media operate in shaping and disseminating information, meaning and experience.
Understanding of the relationship and influences between art and technology.
Understanding of major economic, aesthetic, technological, cultural and theoretical developments in world media.
Develop and explore linear & non-linear spaces through spatial and aural mediums:
Develop original content through heightened conceptual and idea generation processes suitable for multimedia productions.
Investigative problem identification and innovative creative solutions:
Develop forms of narrative storytelling within interactive, animation and video works.
Ongoing analysis development and application of conceptual processes:
Develop a language for discussing media, art and technology.
Develop creative conceptual responses to a brief.
Identify and evaluate a range of presentation and essay themes.
Practice independent research.
Record, document & present concepts, process & outcomes
Meet deadlines and develop skills for the professional presentation of material.
Develop skills to effectively give and receive constructive criticism within a group situation.
Conduct effective seminar presentations.
Develop a writing routine by maintaining a writing journal.
Awareness of contemporary methodology and developments:
Assessment is based on progressive assessment briefs, and class exercises. In completing the assessment briefs, the student must demonstrate the knowledge acquired through the planned learning experience.
Assessment will progress through each development stage and students will receive written feedback and participation in group critiques (formal and informal).
Assessment Tasks 12x Class exercises.
Class exercises will follow from weekly class content and are to be submitted on the 'digital + art + games' network site (unless otherwise specified). http://dagrmit.ning.com/
Please note that these exercises will generally be set on a weekly basis and are to be completed before class the following week.
Each exercise is worth 5% of the total mark (60% in total).
Work submitted late will not be assessed.
Marks will be deducted for spelling mistakes, poor proofreading and lack of correct citations.
If someone else has already posted the example you were going to use, you will have to find another (first in, best dressed!) or you will receive only 1%(out of 5%) mark for the exercise.
A collaborative assignment to be completed in small groups (max. 4 members). Groups will research a dead, current or potential communications technology or concept. They will produce
Either a trailer-style video introducing it to the world or a short video documentary/overview of the topic. You can use original footage or mash-up found footage, stills and text.
Due week 12.
A brief synopsis, script and storyboard for the video. Due Week 8.
Completed videos will be uploaded to YouTube and 'digital + art + games' network site http://dagrmit.ning.com/
This assignment is worth 30% of the total mark.
Class participation and writing journal
All students are expected to participate in class discussions and activities. This is worth 10% of your total marks.
In addition you are expected to keep a writing journal or visual diary in which you record class notes; extracts from reading; things that have caught your attention (eg web-grabs, magazine articles, notes re films or television programs, etc); etc. Your writing journal/visual diary will not be marked.
Assessment
Assessment will be based on the student's knowledge and understanding of the topics as per the course outline. Students should keep a copy of all work submitted for assessment. Loss or corruption of data (student's electronic based work) is not a valid reason for late or non-submission of work. Assignments that do not conform to the required format will be returned to the student for resubmission. Assignments must be received by the due date otherwise the student will incur a grade penalty. Any resources used in the student's work must be cited properly. Submitting substantially similar work to meet requirements of any other subject is not permitted without the written permission of the lecturer.
Assessment Criteria
All assessment tasks will be provided in writing via briefs and verbal reinforcement. Criteria include:
Participation in individual and group activities
Originality of ideas
Ability to present ideas and respond to critical analysis
Research skills
Effective communication (verbal and written)
Completing the assessment tasks on time
Presentation standards (including spellcheck, grammar, proofread).
RESOURCES
'digital + art + games' network site http://dagrmit.ning.com/
Media Cultures links http://del.icio.us/shiralee
Digital Art + Games Seminar program
BACKGROUND: Jared Tarbell www.levitated.net/
Lecturer: shiraleesaul[at]westnet[dot]com[dot]au