Program: Games Programs
School: Media and Communication
Course Code: COMM2302
Course title: Media Cultures 2
Lecturer: Shiralee Saul. email: shiralee.saul [at] rmit.edu au tel: 99252786

Exercise 3: Pervasive Games

Research and prepare 3 1x A4 landscape ‘posters’ – 1 for each of the game categories below.

Save seperately with appropriate file names.

Save as PDFs.

Place them in your teams’ folder in the ‘class10 exercise’ folder on the server BUT include team members’ names on each document.

* When your group has decided on a topic in each category, please write on list on the board so that there are no double-ups.

1. Traditional game (e.g children’s game, folk or historical game – not sports games)

  1. Name of game
  2. Origin (country and era if available)
  3. Brief description
  4. # of players
  5. Any physical equipment (e.g ball, paper/pen, blindfold)
  6. Rules
  7. Image if available
  8. Reference URLs

2. Physical Game element (your group will be provided with one)

  1. Name of game that uses it
  2. Origin (country and era if available)
  3. Brief description
  4. # of players
  5. Any other physical equipment (e.g ball, paper/pen, blindfold)
  6. Rules
  7. Image if available
  8. Reference URLs

3. Pervasive game

  1. Name of game
  2. Origin (country and date if available)
  3. Brief description
  4. # of players
  5. Any physical equipment (e.g GPS tracker, giant games tokens, mobile phone)
  6. Rules
  7. Image if available
  8. Reference URLs

DUE: WEEK 10

DELIVERABLES:

3 1x A4 landscape ‘posters’

URL :: http://delicious.com/shiralee/bundle:games
PDF :: Jesper Juuls 'Video Games and the Classic Game Model'
PDF :: Prof. Jim Whitehead 'Definitions of Games and Play: Magic Circle & Rules as Limitations and Affordances'
PDF :: Markus Montola 'Exploring the Edge of the Magic Circle: Defining Pervasive Games'
PDF :: Frank Lantz, 'Big Games and the porous border between the real and the mediated'