(Some of these will not be applicable to every game and I hope that you will think of further criteria yourselves).
Audience
Who would the game appeal to? (age groups, demographics)
Was it too hard? Or Easy? Why?
Was it physically or mentally challenging?
Does it have a steep learning curve?
Would it be a game people came back to play again to improve their skill etc?
Rules
Are they clear, comprehensible, logical?
Are they easy to remember and follow?
Are there enough or too many?
Do they get in the way of playing the game?
Magic Circle
Is a sense of the scope of the game established?
Is it over an appropriate area?
Is any special paraphernalia needed for it appropriate?
Do such items fit in with the theme of the game?
Do they extend the experience or potential of the game?
Goals
Do you know what the goal of the game is?
Do the game actions make sense in relation to the goal?
Do the goals seem meaningful?
Duration
Did the pace work?
Did the time fly or did the game take too long?
Experience
What was the experience like?
Describe the gameplay.
Was it fun? And why/not?
Would anyone play it if they weren’t being forced to?
What really worked about it?
Improvements
What could have been improved? |