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What website authors can learn from museums Contemporary museums and websites share many of the same problems. Museum experience and solutions have much to teach web designers. Similarities include the challenges:
More >> Precursors and early forms of the museum also provide concepts, organisational strategies and metaphors that "Art galleries and museums arrange exhibits in carefully constructed viewing sequences. At blockbuster shows the long lines of visitors shuffle from one exhibit to the next. Designing
a great museum, then, has traditionally been a task of relating wall
or cabinet display space...to a circulation system that efficiently
conducts visitors through the collection. Nineteenth-century neoclassicists
typically solved the problem by symetrically arranging long, rectgangular,
skylit gallery spaces around grand, central entrance halls' visitors
would enter and orient themselves, circulate artound the perimeter,
and eventually return to the starting point. The great examples are
Leo von Klenze's Glypothek and Alte Pinakothek in Munich and Schinkel's
Altes Museum in Berlin... Within such arrangements,
the curatorial task is to order exhibits into meaningful sequences.
In the Glypothek works of sculpture have traditionally been set out
chronologically -- beginning with Egypt, progressing through greece
and Rome, and ending with the moderns like canova. In the painting galleries
of the Alytes Museumthere was a carefully constructed progression of
'quality,' leading up to the 'perfection' of the High Renaissance. And
in the Pinakothek arrangement was by 'schools' in roughly chronological
order: Flemish, german, French, Spanish, and Italian. natural history
museums, responding to different intellectual agendas, usually arranged
exhibits according to scientific principles -- by taxonomic grouping,
in evolutionary sequence, or by geographic origin." Museums are arguably our most complex and sophisticated form of scientific and technical communication. Museums deal with many analogous issues to those facing web authors. They generally have a huge amount of content -- most of which their general audience is not interested in. They have complex exhibition organisation and display issues to present that they think their audience will be interested in. The have a huge amount of potential information about their content -- which they must condense dopwn to essential facts and concepts accessible to diverse ages, educational and cultural backgrounds. In Modeling Information for Three-Dimensional Space: Lessons Learned from Museums, Saul Carliner exhaustively explored both the similarities and what web designers can learn from the processes.
Carliner points out that website designers and technical communicators pays too little attention to aspects of cultural difference. For example, many believe that technical communication is objective -- free from bias, therefore technical communicators are rarely encouraged to identify their own cultural biases and be aware of how these might affect the sites and products they develop.
These transformative concepts can be summerised as:
Each of this is productively exportable to the online environment, providing good broad guidelines for presenting information to broad general audiences. Of particular importance in recognition of the analogy between museum skimming and web scanning -- most users consciously read only the first few lines on a screen, more often scanning text for key words etc. Jakob Nielsen, for example suggests an 'inverted pyramid' structure for online text: Providing main information in the heading, a summery of key points and outcomes and then deeper presentation of the whole story. More >> Pick'n'Mix: What the Experts Say...>> Good Web Writing >>
The need to capture users' attention, to pique their curiosity so they linger and explore applies equally to websites. The rhetorical and conceptual tools developed over millenia of development of storytelling techniques can be exploited online both ion presenting written and multimedia content and in the creation of 'site ambience', the emotional response that users will have to the site. More: Rhetoric >> Also see: Donald Kunze's seven central universal strategies in making and structuring art works. web essay: Information Design >> Carliner notes that exhibition designers always try to include a 'wow! factor' -- something which will provoke a visceral response from their audiences, which will encourage them to immerse themselves in the exhibition, which will add character to the exhibit and which will be remembered. Web designers also need to differentiate themselves from the millions of competing sites online. He points out:
* See Saul Carliner's essay: Modeling Information for Three-Dimensional Space: Lessons Learned from Museums "A Norway house, built of beams without mortar or stone; shoes and sandals from Russia, Siam and Egypt; the skin of a man dressed as parchment; a drinking cup of the skull of a Moor killed in the beleaguering of Haerlem; warlike arms used in China; Chinese Songs, Chinese paper, Chinese books, and a great many other articles from China; Egyptian mummies and Egyptian idols; several Roman coins; a Roman lamp which burns always under ground and another which burned eternally; an hand of a Meermaide presented by Prince Mauritz; a mushroom above 100 years old, which grew on the banks of the Haerlemer river; a petrified toad-stool; a box of very large amber presented by Daniel Beckler; a thunderbolt given by Melchior de Moncheson and a mallet or hammer that the savages in New Yorke kill with, (...). In the 17th century, this bizarre collection made up part of the Chiefest Rarities in the Publick Theater and Anatomie-Hall of the University of Leyden, according to Museums, a brilliant study written in 1904 by the Englishman David Murray. There was also the skeleton of an ass upon which sat a woman that killed her daughter; the ske-leton of a man, sitting upon an ox, executed for stealing cattle; a young thief hanged, being the Bridegroom whose Bride stood under the gallows, very curiously set up in his ligaments." (quoted in David Murray, Daniel J Sherman & Iri Trogoff "Museums / Museum Culture") Reading about the collections of medieval and sixteenth- and seventeenth-century churches, treasuries and curiosity collections, the antecedents of the museum, one is reminded of the senseless classification system in a 'certain Chinese encyclopaedia' in a story by Borges, which inspired Foucault to write The Order of Things. In this mysterious reference work, animals are divided into: (a) belon-ging to the Em-peror, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camel-hair brush, (l) et cetera, (m) having just broken the water pitcher, (n) that from a long way off look like flies. The classification systems of the collections Murray studied are almost as strange. Until the seventeenth century, the place occupied by objects in a collection was determined by their 'correspondence' with regard to material or size. Symmetry was also a primary aim in creating an exhibition. Thus were created the most extraordinary linkages, for example: an ar-madillo be-side an os-trich egg; a cocoa nut beside a stone swan; a bird of para-dise be-side a remora. Most often, the exhibited objects were a hodge-podge of natural and artificial rarities, and were considered a spectacle whose main purpose was to amaze. For example, the anatomical col-lection at Dresden was arranged like a ple-asure garden. Skeletons were interwoven with branches of trees in the form of hedges so as to form vistas. Things were selected according to the degree to which they deviated from the everyday and as illustrations of religious or scientific beliefs. A good collection always had giant bones, mummies, human skin, and a unicorn's horn, said to possess wondrous healing powers. New classification principles emerged in the eighteenth century. This was to Murray's relief, as he looked somewhat askance at the 'unscientific character of the first museums', which were based on 'metaphysics and theology'. As specialisation increased in all areas, art, science and nature became separate fields and correspondence became less important than difference Random quotes The medieval philosopher Hugh of St. Victor (1096-1141) reminded his readers that the significance of things will always be more important than significance of words; "The philosopher knows only the significance of words, but the significance of things is is far more excellent than that of words, because the latter was established by usage, but Nature dictated the former. The latter is the voice of man, the former the voice of God speaking to man. The latter, once uttered, perishes; the former, once created, subsists." (quoted p. 88, Albert Borgmann, Holding on to Reality: The nature of information at the turn of the millenium "
Most important. they [mirror worlds or virtual worlds] are microcosms
-- intricate worlds come alive in small packages. WEhether in the shape
of a Victorian winter garden, an electric train layout, a Josepth Cornell
shadow-box or a mere three-inch plastic dome with snowflakes softly
settling inside, microcosms are intriguing. They show you patterns and
help you make discoveries that you'd never have come across otherwise.
...they are thought-tools of great power and evocativeness." "In
contrast to the souvenir, the collection offers example rather than
sample, metaphor rathe than metonymy. The collectionsw does not displace
attention to the past; rather, the past is at the service of the collection,
for whereas the souvenirs lends authenticity to the past, the past lends
authenticity to the collection. The collection seeks a form of self-enclosure
which is possible because of its ahistoricism. The collection replaces
history with clasification, with order beyond the realm of temporality.
In the collection, time is not something to be restored to an origin;
rather, all time is made similtaneous or synchronous within the collection's
world." Walczak,
Marek and Martin Wattenberg, 'WonderWalker
(A Global Online Wunderkammer)' 2000 The museum
and the encyclopaedia attained general acceptance in the century of
the Enlightenment as models by which to fathom the world, but, they
have remained until now, as totally dissimilar from each other as their
disposal over material objects. The museum functions through actual
objects, while the encyclopaedia filters and distils its subject matter
through the media of text and illustration, treating it without material
plasticity. Yet, because of this, it is able to manoeuvre more easily
into abstract contexts. In retrospect, one gains the impression that
the museum and the encyclopaedia of the 18th century were two competing
means by which to represent the world, whose prospects differed widely.
The question which must be asked, is how did the museum survive the
rise of the encyclopaedia, at all? At first, by practising mimesis;
the museum parodied the encyclopaedia's triumph, striving itself for
encyclopaedic completeness. This was at the expense of the cosmological
unity of the art and curiosity cabinets, which had to be relinquished,
as the museum was, one might say, arranged into volumes. These were
not alphabetically arranged books, as in the case of the encyclopaedia,
but special collections divided according to specialist criteria of
classification amongst various institutions. This dissolution into specialist
collections made possible the encyclopaedic completeness of the museum.
Thus the encyclopaedia's triumph was not to be deterred, but the loss
of standing for the museum was averted. The museum in its simplest form consists of a building to house collections of objects for inspection, study and enjoymentÉA museum thus gathers for convenience under one roof material which originally was widely distributed through both time and space. Secondly it provides the identification and annotation of the objects as a first step towards understanding them. One must always proceed from the known to the unknown, sometimes step by step and sometimes by imaginative and exhilerating leaps as circumstances offer. Adams, P.R., Allan, Douglas A., Coremans, P., Daifuku, H., Harrison, M., Molajoli, B. and Schommer, P., Organisation of Museums: Practical Advice, Unesco Press, 1974 |
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