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Some things
are obviously most appropriately organised by time; public transport timetables,
tide charts, chronologies of historical events, museum exhibits (especially
those that follow through an ideological program such as representing
evolutionary change or artistic development... see museums
>>), etc. Many other kinds of information, however, particular many
forms of instruction, are also most appropriated expressed sequentially
over time; e.g cooking, creating an animation or project-management for
site production, building furniture or stretching a canvas... all of these
are expressed as a series of steps optimally arranged in time.
Time can
be specified in minutes, hours, days, months, years, centuries, processes,
and milestones.
Organising
information by time lends itself most aptly to sequential linear arrangements
such as timelines etc., but it also opens the possibility for cyclical
material; e.g gardeners' almanacs, maintenance schedules, babycare instructions,
patient-care regimes, in fact almost anything that has to be repeated
regularly.
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museums
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Very
often a sequence is controlled because it can also suggest the dimension
of time as in a natural history display of evolutionary development or
in a museum showing the history of a town or in a gallery devoted to a
school of painting. But whether the path is tightly controlled or relatively
undetermined, our experience of an exhibition is nevertheless always some
kind of mosaic built up in our minds as a result of serial viewingÉSignificantly
some of the earliest spaces which were designed specifically for display,
such as the gallery at Sabbioneta or the Antiquarium at the Residenz in
Munich, were long tunnel-like rooms in which objects can be seen in sequence.
Brawne, M.,
The Museum Interior: Temporary + Permanent Display Techniques
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instructions
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Most instructional
graphics and users' manuals are arranged sequentially, each step placed
in a temporal relation with all the others. Instructions seldom specify
a particular time to undertake any particular step of the process, but
their order is immutable. It would be impossible, for example, to make
a soufflé if the instructions were not arranged in correct temporal
order -- if you were instructed to fold all the ingredients together before
being instructed to beat the eggwhites until stiff, the end result would
simply be an indigestible mess.
Whilst this
may seem obvious, transactional sites such as online shopping, banking
and multi-user games need to ensure that the temporal order of the steps
that users need to accomplish to successfully complete their transaction
are clear and unambiguous.
Processes
should to be rigorously analysed and broken down into logical components.
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timelines
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There's
a timeline for almost any subject you can think of somewhere on line.
These timelines are most commonly produced by individuals, perhaps as
a personal aid for their research interests, and offered for others' use
and enjoyment. More rarely, they have been produced by organisations or
companies that have decided to invest profession research and design in
them. It doesn't seem to make much difference to the end product. Almost
all online timelines suffer from the limitations of the medium, especially
small screens and low resolution.
In addition,
the (relatively) low cost of continuously adding to and updating online
material
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The
computer screen is not very good at displaying a big historical timeline;
the low typographic resolution of the screen forces viewers to scroll
endlessly through century after century (and, even worse, horizontal
scrolling). Perhaps, on the computer screen, time should flow vertically,
with events described by lines of horizontal type at each date. On
the other hand, it is nice to maintain the time-flowing-left-to-right
convention used in excellent timelines (printed, lots of overlapping
events, hundreds of events).
Edward Tufte, Ask
ET, 2002 |
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horizontal
timelines
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Google's
summary of the searches of 2001
A graphic
representation of the most common searches conducted by users over a
year.
Artmuseum.Net's
in-depth overview of digital art, 'Multimedia: From Wager to Virtual
Reality': Pioneers
Timeline
This
timeline swops image for brief information text on mouse-over and jumps
to in-depth information on mouse-down.
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vertical timelines
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See
Persistence
of Vision: History of animation
This format
allows the user to quickly grasp the sequence of innovations in the
development of animation and gather in-depth information on-site about
most of them, plus follow off-site links to a wide variety of related
specialist sites.
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matrix timelines
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Complex
chronologies often make use of a matrix display. It allows the user
to quickly compare temporal occurrence of related information. Typically,
one axis will display chronological information whilst the other may
display geographical, subject or any other criteria.
A simple
but highly effective example of historical information displayed on
a matrix is Seven
Years of 3D Graphics, a chart which compares the announcement
and development of various graphics accelerator cards by leading PC
chip-manufacturers.
See
Seven
Years of 3D Graphics
History
Matrix primarily uses the matrix format to display information
from prehistory to the present day about a range of diverse topics from
gardens to communications technologies, and from around the world. The
sheer volume of information included and the overlap between subject
areas posed serious challenges. Topic information is differentiated
by colour and topic-specific chronologies can be accessed by a parallel
navigation bar at the top of the window.
see
History
Matrix
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3D
matrices and mapping complex information over time

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Projects
undertaken at MIT's Visible Language Workshop under the supervision
of Muriel Cooper have suggested the utility of three-dimensional matrices
for navigating and gaining a conceptual overview or mental model of
complex data sets. Whilst many of these projects require top-end technology
to run, Cooper's students have also explored simpler three-dimensional
timeline presentations.
Visible
Language Workshop Personal
Milestones Timeline
and Quicktimes
1
2
Another
ex-MIT student, Robin Kullberg, has completed both a thesis and demonstration
investigating three-dimensional matrix interfaces in presenting in-depth
information about the history of photography.
Robin
L. Kullberg 'Dynamic
Timelines Visualizing Historical Information in Three Dimensions'
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