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drowning in data
the internet is rhizomatic
navigational conventions
the links effect
visualizing the datasphere
spatial metaphors
digital cities and electric suburbias

navigational conventions & the Internet

It makes compelling intuitive sense to apply spatial conventions to Internet navigation: after all, we understand how to navigating in the real-world so it should be a simple matter to transfer these competencies to online environments...

 

 

 

 

 


When I pick up a book, if it's a novel, I know that I have so many more pages to read. I know where I am in the story. When I watch a movie that I know is two hours, I know that no matter what happens in the first five minutes, it's not the end of the movie. It's going to take two hours to go through the plot. I have a sense of where I am. This is not a trivial issue. It gives me a base. It's a centering thing.
Richard Saul Wurman

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The synonyms we use for the Internet are strikingly spatial: the Information Superhighway, the Matrix, the Infosphere, the Infobahn, the Datastream and, most influentially, William Gibson's consensual hallucination, cyberspace. The metaphors associated with usage of the Net are likewise strongly spatial and active -- exploring, navigating, surfing -- and encourage and reflect the concept of it as unmapped and largely unexplored territory.

Commercial and print media concerns, in particular, have extended the metaphors into those of colonisation, of pushing the frontiers. The Information Superhighway metaphor, highly influential in the mid-90's and maintaining currency up until the present, encouraged a vision of the Net as a westernised and domesticated landscape, a web of shopping malls and billboards connected by highspeed roads, something that will tame the godless anarchist wilds and the IT cowboy border settlements by paving, policing and mapping.

Apart from the questionable ethics of instituting yet another arena for cultural imperialism, this misses the essential nature of the Internet. It can't be controlled. In real life, once something is in a place, it generally stays put for a reasonable length of time. Changes to the environment happen slowly: the Melways you bought last year will generally see you through the next ten. But no hardcopy roadmap to the Internet will be of any real use to you even a month after publishing -- the Net is too fluid, too changeable. To rephrase Protagoras, you can't dip your foot in the same datastream twice.

The hard-space world is replete with clues and conventions for finding your way around it. Most of these clues depend on accepted convention and temporal continuation. Streetsigns and landmarks are only the beginning of the ways in which we can not only find what we need in our local environment but can also maneuver our way around unknown cities.

Real-world navigational problems can be addressed using assumptions based on past experience -- that person in a uniform can probably help me, the information centre is likely to be in the city centre -- and, if all else fails, you can always buy a map. But if you are lost in dataspace there are few of these underlying conventions or experiential standards to draw upon.

It is currently impossible for an individual to develop a mental picture, a useable 'map', of the Internet. There's just too much of it out there -- and more and more of it everyday. Its very immateriality mitigates against developing a mental map of it. Add to this the relative instability of sites which may be redesigned, updated or scrapped entirely between one visit and the next, change their URL, or metamorphosis into a new entity at the whim of their author or the drop of a corporate strategy. Then add in the major form of moving from node to node -- the link -- a simple undifferentiated click point that may take you anywhere. It is little wonder that users end up sidetracked, exhausted, frustrated, disenchanted, disoriented or just plain lost.

Small wonder, too, that users tend to flick and skip from site to site, skimming the surface and always hurrying along because the stuff they're really looking for might be just the next click away. For the creators of individual sites the problem is how to retain users, how to convince them to prolong their visit to the site and to return to it again.

Internet users suffer from the same kind of cognitive challenges whilst inside sites. Because websites are materially insubstantial, mere concatenations of 1 and 0s, they do not provide us with any tactile and few spatial clues. There are no conventions to indicate how broad or deep a site is. Website entry pages seldom offer many hints as to the volume of material hidden behind them or the relationship of one section to another. Site authors need to help users develop an accurate 'map' of their sites.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


As our machines are increasingly jacked into global networks of information, it becomes more and more difficult to imagine the dataspace at our fingertips, to picture all that complexity in our mind's eye -- the way city dwellers, in the sociologist Kevin Lynch's phrase, "cognitively map" their real-world environs. Representing all that information is going to require a new visual language, as complex and meaningful as the great metropolitan narratives of the nineteenth-century novel.
Steven Johnson, Interface Culture

 


 

Wayfinding

There are three primary methods people use to find their way around in the real world: landmarks, routes and maps. Some people use each of these three methods in turn, others have a preferential method.

Individual preferences or styles of real-world navigation have just as important an impact in digital environments. Elizabeth Bolding points out the design repercussions of differing navigational styles:

Landmark navigators need ...Êlandmarks

  • identity symbols (logos)
  • primary navigation screens (ToC, index, etc.)
  • 'splash' graphics or distinctive images

Route navigators need ... street signs

  • informative, descriptive, visible page titles
  • logical and consistent links from one location to another
  • landmarks (to distinguish one route from another)
  • informative histories (records of a path for backtracking)

Map navigators need ... maps

  • spatial representations of structure (hierarchical outlines, diagrammatic site maps, expanding/collapsing lists of links)
  • 'You are here' indicators
    asterisk graphic Quoted from:
    Elizabeth Boling,
    'Navigation

 

In the beginning, maps were fiction. We perceived our world as myths defined by belief not geography. Maps of these imagined worlds came in many shapes and sizes, but they all mixed the unreal with snippets of the real world. The process of mapping the real world was one of going from geographies of ideas to maps of real geography. On the Internet, we will pursue a reverse path: maps of the Internet will progress from our current maps of network topologies to maps of virtual worlds that we build, maps of ideas and thoughts.
Carl Malamud, 'A Shared reality'

 

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