persistence of vision |
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Animation, then, consists of the imagining and representation of movement -- the quality of the sequence, the movement, is more important than the quality of the individual images. The sheer amount of physical and creative labour and the complexity of techniques intrinsic to producing animations has encouraged its development as a group or collaborative endeavour -- a form of commercial industrial design with three main purposes -- to entertain, educate or to inform. Its major producers have been studios. (image, left: 19th century Magic Lantern tin toy) |
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This is not to say that many creatively and conceptually important animations have not been produced by individuals or small 'non-commercial' groups -- simply that what is available in the way of resources to produce such works is comparatively limited and must affect the outcome. It would be ludicrous, for example, to think of making 'Toy Story' on your home computer. As an individual animator it is important to plan well in advance -- plotting, scripting, storyboarding and producing key frames to minimise the waste of your time and resources.
---> historical timeline |
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(Image above: Kirchner's diagrams for a Magic Lantern, 1645) |
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up-dated
by shiralee
saul, November 2000
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