exaggeration



Exaggeration does not mean just distorting the actions or objects arbitrarily, but the animator must carefully choose which properties to exaggerate. If only one thing is exaggerated then it may stand out too much. If everything is exaggerated, then the entire scene may appear too unrealistic. A scene has many components to it the design, the shape of the objects, the action, the emotion, the color, the sound. Exaggeration can work with any component but not in isolation. The exaggeration of the various components should be balanced. If just one thing is exaggerated in an otherwise lifelike scene, it will stick out and seem unrealistic.

However, exaggerating everything in a scene can be equally unrealistic to an audience. Some elements must be based in nature, with others exaggerated unnaturally. If there is an element that the audience can recognize, something that seems natural to them, that becomes the ground for comparison of the exaggeration of the other elements, and the whole scene remains very realistic to them.

Images by Tex Avery, 'North West Hounded Police' (1946)

The animator must go to the heart of anything or any idea and develop its essence, understanding the reason for it, so that the audience will also understand it.

If a character is sad, make it sadder; if he is bright, make it shine; worried, make it fret; wild, make it frantic

 

Study the effects of emotions. Study the physics. Then see how far you can push it. Try to look for ways to break the rules. Only when you have a realistic motion can you add personality; so, make sure that your character is moving convincingly. (In 3D animation it is most likely if the character's movements do not look right from one angle, they will look wrong from your camera angle.) Once you get the motion down, embellish it where needed to create the personality you desire.
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