index

technical

types of animation
frame rates

Production Cycle
animating for the Web

principles

introduction
squash and stretch
exaggeration
staging
straight ahead action and pose-to-pose
timing
arcs
anticipation
follow through and overlapping action
secondary action
slow in and out
appeal
personality

history

introduction
timeline
computers, animation and cinema

up-dated by shiralee saul, November 2000